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Operation Dauntless

Bitwa o Fontenay i Raurey w czerwcu 1944

cena:

239.00 PLN
wysyłamy w: niedostępny

Podstawowe informacje:


liczba graczy: 2
wiek: od 12 lat
czas gry: od 120 do 120 min.

wydawca: GMT (2016)
projektant: Mark Mokszycki

wersja językowa: angielska
instrukcja: angielska

Opis w serwisie BGG

Opis


Operation Dauntless is a moderately complex wargame that covers the actions of the British 49th Infantry Division a.k.a "The Polar Bears" near Caen during Operation Martlet (called Operation Dauntless by the British at the time of the battle). Opposing these lads are elements of the 12th SS Panzer Division "Hitlerjugend" (Hitler Youth) and Panzer Lehr- elite panzergrenadier units. The goal of the British division is to seize the town of Fontenay, then press onward to secure the high ground near Rauray in time for the impending Operation Epsom, to be launched the next morning.

The game by designer Mark Mokszycki uses the same system as Red Winter, his game on the Battle of Tolvajärvi from the Russo-Finnish Winter War of 1939. The scale and key mechanics of Operation Dauntless are the same as Red Winter. Proposed future games in the series include Red Winter 2: The Battle of Ägläjärvi, Guadalcanal Land Battles, Scottish Corridor: The Battle for Cheux, and the Breaking the Panzers expansion for Operation Dauntless, covering the German counterattack at Point 110 (all are working titles and subject to change).

The scale is grand tactical- 90 minutes per game turn, 425 yards per hex, and mostly company sized infantry units with platoon sized armor units. Gone are the Winter War specific rules such as ski movement and night raids, and in their place we have a more detailed armor/anti-tank subsystem. There are lots of tanks on both sides in this one!

Special rules for Operation Dauntless include: British creeping barrages, hidden German unit setup, the 12th SS Fanatical Defense Table, British sabot ammo, assault guns, combat engineers, troop transport, British air strikes, British "funny" tanks (including the dreaded bunker-busting Churchill AVREs with their 290mm "Spigot" mortars, Sherman Crabs, and the flame-throwing Crocodiles), infantry anti-tank weapons, German ammo shortage, and abstracted effects of the immense British opening barrage by 250 artillery and naval guns.

Optional rules include: minefields, mine removal, Luftwaffe nuisance raids (night bombings), inaccurate German rocket artillery (the infamous Nebelwerfers), German signal platoons, and rules for linking chronological scenarios into a single "mega-campaign."

Terrain is a mixture of corn and wheat fields, orchards, woods, hedgerows, and small stone farm houses and villages. The map covers the area from le Haut d‟Audrieu and Cristot in the north, to Monts, Noyers and Missy in the south, extending west to Tilly sur Seulles and beyond, and east to Le Haut du Bosq and the outskirts of Cheux. The Germans begin the game dug in, and they may place a limited number of strongpoint markers during setup. A handful of strongpoint hexes are printed on the map; these represent walled farms, châteaus, and manors which are key to the German defense.

The Germans are on the defensive overall, but they are armed to the teeth with many powerful panzer formations- including Panzer IVs, Panthers, and Tigers- and will find themselves able to counterattack frequently and effectively. Some of the shorter scenarios feature the Germans on the offensive to recapture lost ground.

In general, the German infantry companies start with better Combat Strength and Ranged Attack values, relative to their British counterparts. The terrain heavily favors the Germans as well. But the British enjoy superior numbers, a more lenient recovery mechanic, and extensive offensive support from airstrikes and artillery. Furthermore, the German infantry companies are, on their reduced sides, inferior to the reduced British infantry. This simulates a key dilemma for the German combatants: excellent weapons and technology, but a desperate lack of manpower and supplies.

Operation Dauntless was designed for 2 players, but works very well solitaire.

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dodano: 2018-07-18 Polecam autor: Łukasz Nadolski

Jedna z najlepszych wojennych gier planszowych w które grałem. Fantastyczny system, świetnie ukazujący walki w Normandii. Gra doskonale oddaje konieczność współdziałania czołgów, piechoty i artylerii. Poślesz Shermany bez wsparcia, to esesmani wybiją je Panzerfaustami. Emocjonujące walki pancerne, chociaż przy zastosowaniu opcjonalnego Fire Control (który polecam) widać przewagę Niemców. No ale wtedy naprawdę docenisz Shermany Firefly. Klimat dosłownie wylewa się z planszy. Rewelacyjne wykonanie – duże heksy, a co za tym idzie brak konieczności układania stosów, jednostki można ułożyć obok siebie. Olbrzymia ilość zróżnicowanych scenariuszy, w tym bardzo przydatne treningowe. Widać, że autor gry, Mark Mokszycki, włożył w nią serce. Olbrzymia ilość szczegółów, cały zeszyt komentarzy historycznych. Oprócz tego, w przypadku wątpliwości, Mark Mokszycki zawsze chętnie pomoże na BGG. Jak zwykle instrukcja i scenariusze są dostępne na stronie GMT. Tak powinno wyglądać wsparcie ze strony firmy produkującej gry planszowe. Polecam.