GRY WOJENNE
Guerilla Generation
For many Central Americans who came of age between the 1960s and 1980s, the solution to mass poverty, discrimination, and social exclusion lay in taking up arms against the entrenched structures of authoritarian militarism and oligarchic elites.
cena:
399.90 PLNwysyłamy w: niedostępny
Podstawowe informacje:
liczba graczy: od 2 do 4
wydawca: GMT (2026)
nr katalogowy: GMT25P18
kod kreskowy: 817054013159
wersja językowa: angielska
instrukcja: angielska
Opis
The Guerrilla Generation is first and foremost designed to provide an educational experience on the specific conflicts in the pack and to push players to think more broadly about variation in how insurgent groups operate. The design of the games required extensive research utilizing works by historians, political scientists, area specialists, human rights reports, and local accounts to best capture the strategies of the armed actors in each conflict and their effects on the local population. Armed actors, represented by roles taken on by players, often adopted strategies of intentionally targeting civilians to coerce them to their side or weaken the opposing armed group. The Salvadoran military used scorched earth tactics and systematic bombing of guerrilla zones, as described in the quote above. The military in Uruguay utilized extensive torture to crush the Tupamaros before going on to crush the democracy itself. Insurgents such as the Contras and Shining Path deliberately terrorized civilians to advance their goals. Engaging in an interactive exploration of these strategies can be deeply uncomfortable; however, I would argue that interacting with these strategies is central to understanding the conduct of both these specific historical conflicts and unfortunately many contemporary ones. More importantly, I hope the games are useful for illustrating why many of these unethical strategies struggle to “work” as the armed actors intended, often even backfiring. I would encourage players to engage seriously with the games and the conflicts that they depict and to think carefully about the historical analogs of their actions while they play.
Components:
Two double-sided 17” x 22” mounted game boards
Four Game Event Decks
One Campaign Event Deck
131 wooden pieces
16 pawns
One and a half full-color countersheets
12 double-sided player aids
Four double-sided player mats
Three 6-sided dice
Four combined Rule/Background Booklets
One combined Playbook/Campaign Guide