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Spirit Island

Zaawansowana gra kooperacyjna, w której bronimy naszej wyspy przed inwazją

cena:

289.90 PLN
wysyłamy w: 24 godziny
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Podstawowe informacje:


liczba graczy: od 1 do 4
wiek: od 13 lat
czas gry: od 90 do 120 min.

wydawca: Greater Than Games (2017)
projektant: R. Eric Reuss

wersja językowa: angielska
instrukcja: angielska
Dodruk gry planowany jest w drugim kwartale 2019

Opis


In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.

Spirit Island is a complex and thematic cooperative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek for new power, or to spread presence into new areas of the island.

The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming settlements and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present.

The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them (eg) drive out the Invaders or clean the land of blight.

The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate-history.

At game start, winning requires destroying every last settlement and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if some number of settlements or cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.

The game includes different adversaries to fight against (eg: a French Plantation Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.

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dodano: 2018-08-28 majstersztyk : ) autor: uciek

Najlepsza gra kooperacyjna, w jaką grałem. Tona kombinacji, jeśli chodzi o duchy i karty mocy, scneariusze o podwyższonym poziomie trudności, dwustronna plansza. Gra wręcz zmusza by myśleć do przodu, zapobiegawczo. Dzięki wspomnianym kombinacjom, nie uświadczy tu się też "quarterbackingu" czyli nikt, kto ograł się już z gra nie będzie Ci mówić co robić, bo sam będzie ślęczał nad swoją kawałkiem planszy: ) Do gry dostępny dodatek, w który jeszcze nie grałem ale dodaje jeszcze więcej różnorodności. Z kolei następny kickstarter z nowymu duchami rusza w październiku 2018.

Naprawdę jedyną rzeczą, do której mogę się przyczepić to czas gry przy 4 graczach. Wynosi on tak 3-4h, a pierwsza gra będzie jeszcze dłuższa. Przy mniejszej ilości ludzi jest on znośny, a gra się równie dobrze.
dodano: 2017-12-28 The Best Game I have ever played autor: asaranac

If I have to take one game with me to the desert island, it would be Spirit Island. It is one of the few games that totally immerse you into theme - theme is part of the game, it is not just glued to the mechanics. Also, replayability is endless just from the base game. Each spirit available plays differently, and it would take ages just to try all the combinations and combos available. And then there are enemy nations, scenarios.... Game can be equally played solo and multiplayer that is another big plus. Huge recommendation.