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Fire & Axe: A Viking Saga

Walka o chwałę pomiędzy trzema rodami Wikingów

cena:

279.90 249.90 PLN
wysyłamy w: 24 godziny
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Podstawowe informacje:


liczba graczy: od 3 do 5
wiek: od 12 lat
czas gry: od 90 do 90 min.

wydawca: IDW Games (2004)
projektant: Phil Kendall , Steve Kendall

wersja językowa: angielska
instrukcja: angielska

Opis


Norse law dictates that every man shall posses a weapon at all times. The need to swiftly wield an axe in the name of battle, honor, or revenge was ever-present. Valhalla will not be filled with the weak.

In Fire & Axe: A Viking Saga, originally released as Viking Fury, you vie for glory across three epic Viking sagas, each one a different journey to raid, trade, and settle territories. Will you choose the path of diplomacy and trade for victory? Or will your longship cast a bloody wake?

Start your journey by gathering crew and goods to outfit your boat. Will your ships be filled with warrior or goods? Settlers or sackers? After your launch from bustling ports into the open sea, you must choose your path to power — but don't get lost in the wind; the sea will gladly devour souls who take her lightly...

The life of a Viking is one of power and glory, or untold sorrow. Which shall be your destiny?

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dodano: 2017-10-07 autor: pszgaspar

This is a quite thematic viking game. Players ship around Europe trading, raiding and settling in different cities. It is fast paced, can be quite engaging, components are very pretty, all in all not a bad game. However, the ship miniatures are almost always broken in the newly opened box (very thin plastic parts) and gameplay can be very random at times due to some very weird rune cards (action cards) and dice throws. The publisher IDW is quite nice as they replace broken ships without problems, but they can't really fix bad dice throws. Most of the rune cards are quite ok, it's just a couple of them that seem so weird, e.g. an opposing player got lost in sea, so you can send them back to a hometown. Seems to me that was just put in so you can be mean to other players. Thematically, how would you have any effect on another's ship ability to navigate, especially when you're on the other part of Europe? That one bothered me. They say in the rules that you can take out conflict rune cards, that might help, I haven't tried to be honest. Otherwise, the pick up and deliver mechanism is solid, although can be annoying when an other player snatches up the last part of the quest, but I'd say that's fine, every player should be aware of that. Scoring is quite good too. Be aware, you can get crazy amount of points from settling in the right spots. If you want a viking pick up and deliver game, this is quite good, although if you would drop either of those prerequisites, you have better options.